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11.0 – MEN’S PROFESSIONAL
[International Racquetball Tour/IRT]

In general, competition on the International Racquetball Tour [IRT] will follow the standard rules governing racquetball established by the USAR, except for the modifications that follow. Consult the tour commissioner regarding any changes after this publication. The commissioner will resolve all IRT rules questions.

Rule 11.1 GAME, MATCH

All games are played to 11 points, and are won by the player who reaches that score with at least a 2 point lead. If necessary, the game will continue beyond 11 points, until one player has a 2 point lead. Matches are played the best three out of a possible five games.

Rule 11.2 APPEALS

The referee's call is final. There are no line judges, and no appeals may be made.

Rule 11.3 SERVE

Players are allowed only one serve to put the ball into play.

Rule 11.4 SCREEN SERVE

In IRT matches, screen serves are replayed, except if the serve is also defective for some other reason, such as being long or short.

Rule 11.5 READINESS RULE

In IRT matches, any serve made while the opponent is not ready is replayed.

Rule 11.6 COURT HINDERS

No court hinders are allowed or called, except for a wet ball on the first surface--either the floor or side wall--that the serve touches after the front wall.

Rule 11.7 OUT-OF-COURT BALL

Any ball leaving the court results in a loss of rally.

Rule 11.8 BALL

All matches are played with the Penn Pro ball. The first, third, and fifth (if necessary) games of the match are started with a new ball.

Rule 11.9 TIMEOUTS

(a) Per Game. Each player is entitled to one 1 minute timeout per game.

(b) Between Points. The player has 15 seconds from the end of the previous rally to put the ball in play.

(c) Between Games. The rest period between all games is 2 minutes, including between games 4 and 5.

(d) Equipment Timeouts. A player does not have to use regular timeouts to correct or adjust equipment, if the need for the change or adjustment is acknowledged by the referee as being necessary for fair and safe continuation of the match.

(e) Injury Timeout. Consists of two seven and one-half minute (7-1/2) timeouts within a match. Once an injury timeout is taken, the full seven and a half minutes (7-1/2) must be used, or it is forfeited.

Rule 11.10 FORFEIT TIME

A match can be forfeited when any player or team fails to report to play 15 minutes after the match was scheduled to be played.

Rule 11.11 APPAREL

Players must wear collared shirts that are clean and in good repair, however, T-shirts made of some type of performance fabric (Cool Max and Dri-Fit are examples) are acceptable substitutes. Shirts must present a professional appearance and are subject to approval/rejection by the tour commissioner.

 

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